The UX Team’s Roadmap to WCAG 2.2 and 3.0 Compliance
Why the Standards Are Evolving (and Why It Matters to UX Teams)
Accessibility standards aren’t static, they evolve alongside technology, user needs, and design practices. WCAG 2.2 and the upcoming WCAG 3.0 reflect that evolution. But for UX teams, these updates can feel vague or disconnected from day-to-day workflows. The reality is, these updates are not just legal formalities or technical rule changes. They’re clear signals that accessibility is shifting from a box-checking exercise to a broader model of user experience maturity. And UX teams sit at the center of that shift.
Why WCAG 2.2 Is a Nudge, Not a Disruption
Released in October 2023, WCAG 2.2 introduces nine new success criteria, several of which directly impact design and interaction practices. These additions are incremental, but important:
- 2.4.11 Focus Not Obscured (Minimum) ensures that focus indicators remain visible even when UI elements move or animate.
- 2.5.7 Dragging Movements requires accessible alternatives for users who cannot perform drag-based interactions (e.g., sliders, kanban boards).
- 2.5.8 Target Size (Minimum) enforces minimum touch target sizes for interactive elements, critical on mobile and for users with motor limitations.
- 3.3.7 Redundant Entry requires that users don’t have to re-enter the same data within a single process flow.
Together, these updates emphasize interaction clarity, motion control, and ease of navigation, core responsibilities for UX and product teams. WCAG 2.2 doesn’t require a full overhaul of accessible design, but it does call for targeted changes in your design systems, components, QA scripts, and front-end behavior patterns. These are all areas directly owned or influenced by UX professionals.
Why WCAG 3.0 Is a Strategic Shift, Not Just a Technical One
While WCAG 2.2 is evolutionary, WCAG 3.0 is transformational. It replaces the binary pass/fail model with a flexible, outcome-based scoring system that reflects how real users experience accessibility, not just what automated tools can detect. Here’s what that means in practice:
- Instead of judging a component on whether it meets or fails a specific criterion, WCAG 3.0 evaluates it on a graded scale of conformance (Bronze, Silver, Gold).
- Testing will involve both automated and human-centered methods, including usability testing by people with disabilities.
- Greater focus is placed on cognitive accessibility, assistive tech interoperability, and context-aware outcomes, which are often missed by strict rule-based testing.
In short, WCAG 3.0 asks teams to design and validate accessibility like they do UX: holistically, iteratively, and with actual users in mind. This is a major philosophical and operational shift, and it will directly affect how UX teams define quality, document behavior, prioritize issues, and work across functions.
Why This Matters Now (Not “Eventually”)
Even though WCAG 3.0 is still in draft status, forward-looking organizations are already aligning their design and development practices to anticipate it. Why? Because the closer your systems are to 3.0’s outcome-based model, the easier it will be to demonstrate compliance, build trust, and reduce risk as expectations evolve. Successful accessibility work doesn’t just meet minimum thresholds. It accounts for cognitive load, input diversity, and user clarity across a range of assistive and environmental conditions. If your team is still evaluating accessibility through automated scan scores alone, you’re not just falling behind, you’re missing valuable usability signals that WCAG 3.0 will eventually formalize.
This post is your roadmap, not just for compliance, but for alignment. Alignment between where accessibility is headed, and how modern UX teams can evolve with it, without blowing up their systems or overwhelming their backlog.
What’s New in WCAG 2.2 (And What You Need to Adjust Now)
WCAG 2.2 introduces refinements that target common usability friction points, especially for users navigating digital products with assistive technologies, touchscreens, or keyboard-only input. The criteria most relevant to UX teams impact interaction design, form behavior, and mobile touch targets, areas that often live in the overlap between design and front-end implementation. These aren’t abstract changes, they’re direct signals that design systems and patterns need to be updated to reduce unnecessary complexity and support clearer, more flexible user flows. Let’s explore the four WCAG 2.2 success criteria that require immediate attention from UX and product teams.
2.4.11 Focus Not Obscured (Minimum)
(Level AA)
This success criterion requires that when a user tabs through content using a keyboard or similar input method, the focused element must be visually detectable and not fully hidden by page content. In practical terms, this means that sticky elements, like headers, chat widgets, and banners; should never obstruct a user’s ability to see where they are in a flow.
Focus visibility is fundamental for keyboard and switch device users. If the user can’t see where they are, they lose all spatial context. This creates friction in simple tasks like navigating menus, filling out forms, or progressing through modals. Obscured focus also hurts mobile users using external keyboards or alternative navigation devices.
Design action items:
- Review all sticky or fixed-position containers and ensure they don’t cover focused elements.
- Test modals, side drawers, and pop-ups to confirm focus is moved properly—and is always visible.
- Include focus states in design tokens and document overflow handling behavior in your component library.
2.5.7 Dragging Movements
(Level AA)
This criterion requires that any interface relying on drag-and-drop behavior must also offer an alternative that doesn’t involve dragging. Drag interactions can be physically difficult for many users, especially those with motor impairments or those using touchscreens with limited dexterity or alternative input hardware (e.g., eye-tracking or switch controls). Interactions that rely solely on dragging can exclude users who simply can’t perform that gesture consistently. This includes mobile users with limited screen control, elderly users with tremors, or users with assistive devices that make precise movement challenging.
Design action items:
- Provide click/tap-based alternatives for reordering lists, moving items, or adjusting sliders.
- Use accessible buttons to handle functionality like “move up/down” or “swap positions.”
- Annotate drag-and-drop behaviors in design handoffs so devs can scope accessible alternatives.
2.5.8 Target Size (Minimum)
(Level AA)
This criterion defines a minimum interactive area of 24x24 CSS pixels for touch targets, such as buttons and links. Exceptions exist (like text links within a paragraph), but as a general rule, interactive elements should be easy to activate without requiring fine motor precision. Small tap targets disproportionately affect users with hand tremors, those using mobile devices one-handed, or people with visual impairments who zoom interfaces for readability. Poor target sizing leads to misclicks, task failure, and interface fatigue, especially on mobile or in environments where precision is difficult (e.g., walking, glare, or cold hands).
Design action items:
- Set a default minimum target size of 44x44px in design systems to exceed the minimum and offer mobile resilience.
- Use generous padding instead of enlarging icons to maintain visual clarity while increasing interactivity.
- Include adequate spacing between adjacent interactive elements to reduce accidental activation.
3.3.7 Redundant Entry
(Level A)
This success criterion focuses on reducing unnecessary repetition in multi-step processes. It requires that users should not have to re-enter the same information more than once unless it’s essential for security or verification. For example, if a user already entered their shipping address, the system should not ask for it again without good reason. Re-entering information can frustrate users, especially those with memory, learning, or processing difficulties. It also slows down tasks for everyone, increases the likelihood of errors, and makes forms feel longer and harder than they need to be.
Design action items:
- Enable auto-fill or session memory for repeated form fields.
- Pre-populate fields with previously entered data when possible.
- Provide users the option to confirm or edit prior entries, rather than requiring them to type it all over again.
These four criteria don’t require a full rebuild, but they do demand system-level updates. Design tokens, component documentation, handoff specs, and QA scripts should be revised to make these behaviors standard, not optional. UX teams that integrate these expectations now won’t just meet WCAG 2.2, they’ll reduce user friction across all kinds of contexts and devices.
Why WCAG 3.0 Changes Everything
While WCAG 2.2 introduces incremental refinements, WCAG 3.0 represents a fundamental rethinking of how digital accessibility is measured, scored, and interpreted. It moves beyond the checklist model and toward a holistic framework grounded in outcomes and user experience, a shift that has direct implications for how UX teams define and deliver product quality.
A New Structure: From Technical Rules to Usability-Based Scoring
WCAG 2 is built around binary success criteria: pass or fail. A button has proper contrast or it doesn’t. A form label is programmatically linked or it isn’t. WCAG 3.0 introduces a graded scoring system that allows for levels of conformance (Bronze, Silver, and Gold), based on how well a product supports real users in real conditions. This change reflects a more human-centered model of accessibility. Rather than treating accessibility as a technical spec to check off, it acknowledges that experience matters: whether users can understand, navigate, and complete tasks effectively using assistive technologies, across devices, and under varying conditions.
Broader Scope, Broader Responsibility
WCAG 3.0 also expands the range of disabilities and use cases addressed, including cognitive accessibility, low vision, and situational impairments. This means that design clarity, language simplicity, and cognitive load will take on more measurable weight.
- UX teams will need to evaluate:
- Are flows intuitive under stress or fatigue?
- Can users easily recover from errors?
- Are instructions clear for first-time or neurodiverse users?
- Does content make sense when read by a screen reader at 2x speed?
The guidelines will move accessibility further into UX strategy, writing systems, interaction modeling, and information architecture, not just interface compliance.
Testing Will Evolve: From Automated Scans to Real-World Evaluation
Another major shift: WCAG 3.0 supports hybrid testing models. Conformance will no longer depend solely on what automated tools detect. Instead, testing will involve a mix of:
- Automated scans
- Manual inspection
- Assistive tech testing
- Task-based usability testing with disabled users
This opens the door to new QA protocols, updated tooling, and revised success metrics, not just at the component level, but across entire user journeys. Teams that have relied on tools like axe or Lighthouse alone will need to expand their testing approach to include lived experience and usability validation.
What It Means for UX and Product Teams
This new model changes not just what is measured, but how teams build, test, and communicate accessibility. Instead of focusing only on individual elements (buttons, forms, labels), UX teams will be expected to ensure that:
- Patterns scale accessibly across screens and platforms
- Flows remain clear under pressure
- Accessibility is considered across user journeys, not just static UI views
This brings accessibility deeper into design systems, research cycles, and release gating, not just into code or QA. Organizations that treat accessibility as product infrastructure, not as a final-stage checklist, will be best positioned to meet the expectations WCAG 3.0 formalizes.
What to Do Right Now (for WCAG 2.2)
For teams already working within WCAG 2.1, the move to 2.2 doesn’t require a full rebuild, but it does demand targeted upgrades across design, development, and QA. This section lays out what UX, product, and engineering teams can implement right now to stay compliant and minimize downstream rework. These are updates that can be folded directly into your sprint cycles, design systems, and QA protocols today.
1. Audit Your Most Common Flows and Components for the New Success Criteria
Start by identifying where WCAG 2.2 changes are most likely to apply:
- Drag-and-drop functionality
- Button and link tap targets
- Forms that request repeated data
- Menus and inputs that rely on visible focus
Use this audit to inventory:
- Where you’re missing fallbacks for drag gestures (e.g., reorderable lists)
- Which interactive elements are under the 24x24px minimum
- Where sticky UI might be obscuring keyboard focus
- Which multi-step flows ask users to re-enter information unnecessarily
This can be done using manual walkthroughs, simple dev inspections, and selective automated scans (e.g. axe-core extensions + DevTools measurements).
2. Update Your Design System or Component Library
Most of WCAG 2.2’s impact lives in the reusable layers of your product, not individual screens. Start by reviewing your shared components for:
- Focus visibility logic in modals, navbars, menus, etc.
- Minimum touch target sizing on buttons, checkboxes, radio buttons, and small links
- Drag-only components like sliders or kanban cards
- Form modules where fields like “email address” or “shipping name” are repeated
Update those at the token, spacing, or markup level, and push those changes upstream to the entire product. Annotate these accessibility standards in the component documentation so that new designs don’t inherit broken behavior.
3. Add WCAG 2.2-Specific Flags to Design and QA Checklists
If your team uses design handoff templates, dev tickets, or QA acceptance criteria, it’s time to insert WCAG 2.2-specific checks:
- Design: Annotate minimum hit area sizes, include keyboard focus logic in Figma prototypes.
- Dev: Ensure visible focus isn’t obscured under sticky headers. Test drag alternatives with keyboard/mouse clicks.
- QA: Validate keyboard navigation on modals and sticky areas. Test on small-screen and high-zoom configurations.
This isn’t about auditing everything at once, it’s about integrating accessibility into the process, not the backlog.
4. Schedule a 2.2-Focused Bug Sweep
Allocate a sprint or two to fix the highest-risk areas:
- Checkout and onboarding flows
- Auth and security screens
- Navigation menus and mobile layouts
- Drag-and-drop UIs with no alternatives
Flag any recurring issues that map back to your component library, and fix those patterns centrally. If your system is well-maintained, most of these issues can be addressed in component updates rather than page-level changes.
5. Communicate the Changes Internally
UX and product leads should circulate a short internal memo summarizing:
- What’s changed in WCAG 2.2
- What’s expected of designers, devs, and QA
- What’s already being handled at the system level
- Where to flag exceptions or ambiguous cases
This builds team awareness without overwhelming anyone with technical detail. Include a link to the official WCAG 2.2 reference or a simplified internal version. By addressing WCAG 2.2 now, proactively and systematically, your team avoids the “audit panic” that happens when compliance catches up to broken design habits. These are fixes that protect users and save time, and they align your product with where accessibility is going next.
What to Start Preparing for (WCAG 3.0)
While WCAG 3.0 is still in draft form, its direction is clear: accessibility will soon be measured not just by what passes automated tests, but by how well users, including those with disabilities, can navigate, understand, and complete tasks in your product. That shift creates new expectations for UX and product teams. It’s not about compliance in isolation, it’s about designing for resilience under real-world, variable conditions. Preparing for WCAG 3.0 now doesn’t mean overhauling your product. It means proactively building the capabilities that will align your workflows with what’s coming: more nuanced evaluation, broader disability coverage, and outcome-based conformance.
Here’s where you can start:
1. Address Cognitive Load Proactively
Cognitive accessibility will become more measurable under WCAG 3.0. That includes:
- Reducing memory demands in multi-step processes
- Supporting attention-limited users with clear, short instructions
- Simplifying navigation and structure to reduce disorientation
What to do now:
- Audit your longest or most complex flows (e.g., onboarding, checkout, scheduling).
- Rework content to remove unnecessary jargon or dense instructions.
- Break tasks into smaller chunks with visual progress indicators and save/resume capabilities.
You don’t need to wait for WCAG 3.0 to make these changes. They benefit every user, and align with current best practices around inclusive content and low-stress interaction design.
2. Begin Testing With (Not Just For) Assistive Tech Users
WCAG 3.0 will emphasize task-based usability testing with people who rely on assistive technologies, rather than relying exclusively on automated or expert review.
What to do now:
- Start building relationships with real users who rely on screen readers, voice control, or switch input.
- Run usability tests that involve full user journeys (e.g., signing in, completing a task, exiting the platform), not just isolated components.
- Document recurring friction points and feed those back into design critiques and component updates.
This will help your team prepare for the kind of human-centered evidence WCAG 3.0 will prioritize.
3. Treat Accessibility as a Scalable Design Principle, Not a QA Task
To score well under WCAG 3.0’s Bronze–Silver–Gold model, accessibility will need to be visible in your systems, documentation, and culture, not just in the latest feature shipped.
What to do now:
- Integrate accessibility reviews into design system updates (color tokens, spacing, ARIA patterns).
- Begin documenting how your components support various needs (keyboard use, screen readers, motion reduction).
- Educate teams on how to test accessibility while they build, not as a separate phase.
This prepares you for WCAG 3.0’s more holistic assessment, where accessibility is viewed across an entire experience, not in isolated pieces.
4. Start Mapping Outcome-Based Accessibility Indicators
Traditional conformance relies on yes/no checks. WCAG 3.0 will introduce weighted scoring that reflects actual usability. That means teams will need new ways to track:
- Task success rates under constrained conditions (e.g., zoomed view, keyboard only)
- Error recovery and support (e.g., can users fix a failed submission independently?)
- Content adaptability across contexts (e.g., mobile screen reader, high-contrast view)
What to do now:
- Use internal testing to simulate real-world conditions, not just default browser use.
- Track where users abandon or struggle, even if the UI “technically works.”
- Consider adding inclusive usability KPIs to design and QA dashboards.
5. Monitor WCAG 3.0 Draft Evolution
The working draft is still evolving, and organizations that track those updates will be in a better position to align incrementally instead of retrofitting everything later.
What to do now:
- Assign someone on your accessibility team (or design ops function) to monitor official W3C updates.
- Follow major voices like the W3C WAI group or WebAIM.
- Subscribe to WCAG change logs and update your internal documentation quarterly.
Starting now doesn’t mean future-proofing everything. It means shifting from tactical fixes to structural readiness, so when 3.0 arrives, your team is already working in a way that supports it.
Cross-Team Collaboration Will Be Essential
As accessibility standards shift from pass/fail to performance-based, success will depend less on technical compliance, and more on how effectively teams work together. WCAG 3.0 isn’t something one department can “own” alone. It’s a shared responsibility across UX, product, engineering, and QA.
This makes internal alignment not just helpful, but essential.
Design Alone Can’t Guarantee Compliance
Designers may define structure, spacing, and color, but if developers implement components differently, or if content writers aren’t briefed on clarity needs, the experience may fail under real conditions.
Collaboration tip:
- Document behavior expectations alongside design components:
- Tab order and focus logic
- Expected announcements for screen readers
- Error message placement and structure
- Motion/animation opt-outs
Embed this documentation directly into your design system so devs don’t have to interpret intent mid-sprint.
Developers Need Context, Not Just Tickets
Front-end engineers are often tasked with “making things accessible,” but without design annotations, component-level specs, or awareness of edge cases, fixes can be inconsistent, or silently break under assistive tech.
Collaboration tip: Pair devs and designers for accessibility walkthroughs before implementation. Add accessibility as an acceptance criterion on component-level Jira or Linear tickets, and include reusable code patterns for things like keyboard handling and ARIA roles.
QA Shouldn’t Be the First Line of Defense
If QA is the first team checking for accessibility, it’s already too late. They can flag issues, but they shouldn’t be expected to enforce accessibility independently.
Collaboration tip: Involve QA early in design reviews and backlog grooming. Train QA leads on how to validate usability, not just code coverage, using high-zoom settings, keyboard-only flows, and basic screen reader navigation.
Product Managers Set the Tone
PMs may not be implementing accessibility directly, but they control prioritization. If accessibility issues never make it into the sprint, or if technical debt is always deprioritized, then compliance and usability will suffer.
Collaboration tip:
- PMs should:
- Include accessibility in definitions of done
- Schedule backlog reviews that surface accessibility-related debt
- Track accessibility risk across high-traffic flows like checkout, onboarding, or account settings
- Frame accessibility improvements in terms of user retention and experience quality—not just risk avoidance
Structure Makes Collaboration Scalable
The most effective teams don’t leave accessibility up to individuals. They build repeatable mechanisms that ensure the right conversations happen early, and often.
Consider:
- Creating an “accessibility steering group” that meets monthly to review systemic issues
- Assigning a point of contact for accessibility in each squad or cross-functional team
- Embedding accessibility reviews into component creation and quarterly design system updates
- Hosting internal clinics or “bug bashes” focused on accessibility walkthroughs
This moves accessibility from personal passion to shared ownership, and makes scaling quality possible across large or distributed teams. Cross-functional collaboration isn’t just an operational preference, it’s a prerequisite for success under WCAG 3.0. And the more your teams share the responsibility, the more predictable, inclusive, and resilient your product will become.
A UX Team Checklist for Staying Ahead
You don’t need to overhaul your product overnight to meet evolving accessibility standards, but you do need to work smarter across roles and set the right systems in motion. Here’s a clear, actionable checklist UX teams can use to stay aligned with WCAG 2.2 and build readiness for WCAG 3.0.
WCAG 2.2: Immediate Actions
- Audit core flows (onboarding, checkout, forms) for target size, drag alternatives, focus visibility, and redundant entry.
- Update shared components in your design system to enforce 2.2 standards by default.
- Adjust design documentation to include spacing rules, touch targets, and annotated keyboard flows.
- Add 2.2-specific checks to QA protocols and definition of done criteria.
- Schedule and resolve any high-impact 2.2 bugs found in legacy experiences.
WCAG 3.0: Future-Focused Preparation
- Begin evaluating cognitive load in long or multi-step flows.
- Run usability tests involving assistive technology users; across full tasks, not just UI snippets.
- Embed accessibility documentation into component specs and design system updates.
- Start tracking outcome-based indicators like error recovery, navigation clarity, and success under alternate inputs.
- Designate a person or group to monitor WCAG 3.0 draft progress and update internal teams quarterly.
Cross-Team Habits to Build Now
- Assign accessibility leads within design, dev, QA, and product teams.
- Include accessibility walkthroughs in component review and backlog grooming.
- Incorporate accessibility metrics into OKRs or quality benchmarks.
- Create feedback loops to update systems (not just patches) when issues are found.
- Encourage accessibility demos and education during sprint reviews or team huddles.
Standards are changing, but the goal stays the same: make digital experiences that work for more people, more of the time. The teams that succeed won’t be the ones scrambling after audits. They’ll be the ones who saw where accessibility was going, and designed for it before they had to.
If you had to pick one place to start, what would move accessibility forward across your team, not just your interface?
That’s where your roadmap begins. Still can't figure out how to take the first step? Let's chat.